Home World Forum
Stars! AutoHost web forums

Jump to Stars! AutoHost


 
 
Home » Primary Racial Traits » AR » AR vulnerability
Re: AR vulnerability Mon, 28 June 2004 05:26 Go to previous messageGo to previous message
Kotk

 
Commander

Messages: 1227
Registered: May 2003
I understand and i think they did it right. Most bad start i had during few last years:

Starting in corner between JoaT HG and SS -f in medium normal 10 players game without Acc BBs. Such game size is too small for AR-s so i view it more like experimental. SS was agreeable but JOAT was acting quite reserved in diplo. By 2430 i had 15 colonies (without Acc-bbs the start is delayed by 7 years roughly) and i had also managed to change the diplomatic situation in the way that my both neighbours were trading planets and tech with me and in war with nearby HE. The latter was not hard because HE had territory of 2 players thanks to early dropout and acted quite agressive. I admit i got lucky.

However if i had played like isolationalist and had not found other job to that JOAT i had been stomped. That SS would be easily convinced that AR in corner is weak enough not too hard to get rid of and no one would object.

It actually makes little difference that i had half more planets about 7 years earlier than the AR we have under current discussion (but i was strong enough to participate in the war against HE and get about 15 planets from his territory). Playable AR-s start from 40 colonies about 2430 like i said somewhat earlier. Nod

Report message to a moderator

 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: AR in "primitive" game
Next Topic: Idea for strengtening AR
Goto Forum:
  


Current Time: Wed May 15 02:43:47 EDT 2024