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Home » Primary Racial Traits » AR » AR vulnerability
Re: AR vulnerability Fri, 25 June 2004 13:24 Go to previous messageGo to previous message
multilis is currently offline multilis

 
Lt. Commander

Messages: 789
Registered: October 2003
Location: Edmonton, Canada
Quote:


Yes, there are some race designs that can get somewhere with only 10 colonies but not AR. AR gets 12K by 2460 with 10 colonies.


To be fair, should be mentioned that quoted AR was attacked before 2440 rather than 2460. Game is medium, normal but everyone has free Orbital Adjuster ships (that might also count as remote miner equiv of 500 mines). The OA ships in theory should give a boost to AR as early mineral crunch isn't as bad and terraforming turns immediately into extra resources... but the OA ships also give a boost to everyone else including the AR's neighbours.

For Matt looking for a challenge, my first impressions looking at Dominions aren't great. The documention seemed poor, I don't like a game where it is hard to figure out the 'guts' of how things work except vaguely through trial and error. Perhaps a better challenge would be playing some crazy combo like a PP PRT race who completely avoids diplomacy.

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