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AR in "primitive" game Mon, 24 May 2004 04:21 Go to previous message
iztok is currently offline iztok

 
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Messages: 1206
Registered: April 2003
Location: Slovenia, Europe
Hi!
Currently I'm playing in a "primitive" Stars! game Dark Ages III. Basically the rules make game badly slowed down (for complete rules check thread Dark Ages III in New Games). Nett result of those rules is most races have below 1k econ at 2450 Shocked . Races not allowed are CA, IT, AR, JoaT with NAS.

I understand why CA is banned (free terraforming with such a small econ gives them really HUGE advantage), with stargates disallowed also an IT, and JoaT with NAS is just too strong. ARs are another case. They don't need to build factories and mines, so they should be nerfed another way.

I did some testbeds to find out settings that could allow an AR to enter such a game. I limited their resource production with energy tech set to expensive, pop efficiency divisor set to 1/20 or worse, and taking OBRM.
With such settings tech levels and resource output were comparable to races with factories, but costs of remote miners were prohibitive. Even at tech level con-12/elec-11 (achieved around turn 80) one mine costed 8 iron and 19 resources. At that time other races had about 3 times more minerals on hand, and were mining about 4 times more of them per turn. OTOH ARs in my testbeds NEVER had problems with minerals for colony drive. With so low growth even those 30-60 pop-mines had produced enough minerals for it, and for building Ultras later.

When (in another testbed) I started building remote miners (super robot only) they get BIG boost in mineral supply, because the mine cost was 1.6 iron and 4.6 resources. That was IMO too big boost, especially because ARs don't need to to build freighters to move minerals from remote mining sites, as other races have to do. As a workaround I tried con tech normal, and it looked it was sufficient.

So in the next "primitive" game we could let in also ARs, but with following limitations:
- energy tech mandatory expensive,
- construction tech not cheap and
- resource divisor 1/20 or worse.
Comments?
BR, Iztok
...



[Updated on: Mon, 24 May 2004 06:00]

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