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Re: When to lay heavy mines? Sun, 17 October 2004 13:55 Go to previous messageGo to previous message
Staz is currently offline Staz

 
Lieutenant

Messages: 514
Registered: November 2003
Location: UK
Robert wrote on Sun, 17 October 2004 16:06

eh... by the way 250 armour and 250 shields mean the ship does _not_ take a hit (we are talking about heavy mines here)...


Oops, yep. You would need a stack of 4 of them.

Such a stack can carry 1000kt of cargo and is quite resistant to attack (decent shields, fast mover, can fire while retreating). If your enemy can get minelayers into your shipping lanes then they can get skirmishers there too, so you'll probably want tough freighers.

That got me thinking whether a galleon hull would be better. A load of neutronium on one of these would enable it to survive a heavy mine hit. Again you'd go for warp-10, speed 2.5, range 3 beams but now armour and shields each over 1000:

Tough Freighter (NRSE/NAS/RS)
Galleon
4 x IS-10
5 x gorilla shields
2 x neutronium
1 x overthruster
1 x man jet
1 x RNA scanner
1 x heavy blaster

This is not a fully loaded design to try and keep the cost down (491 resources for the race I designed it for). You could easily add 2 more heavy blasters, another scanner, another shield, make it 2 OTs and add a couple of cloaks (now 606 resources).

Even the cheap version costs significantly more than a basic large freighter. However, if your enemy has got skirmishers or minelayers into your shipping lanes then the LF is just too vulnerable.

So, when I see that my SD enemy is running MMLs through my territory and dropping heavy minefields everywhere I shift to using the tough freighters. If these hit a mine they didn't see then they survive, if they get attacked by a skirmisher then they fire while retreating, and if they are empty they can be used to chase and kill the MMLs - and then collect the salvage.

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