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Re: Start colonization help Wed, 19 May 2004 10:28 Go to previous messageGo to previous message
Carn is currently offline Carn

 
Officer Cadet 4th Year

Messages: 284
Registered: May 2003
Kotk wrote on Wed, 19 May 2004 16:05



Why i do it differently from what you suggested is that i very rarely build stations with AR. I built stations in masses with that ISB-less 3-immune (that is not as bad as people might think), but i have not played it ... 10 years already. I usually get 1 immune with growth 14-15 or maybe 16 with LSP. That gives 1 in 4 or maybe even 1 in 3 hab with careful design.



Sure i would build stations if my HW is extreme poor or i have some 100+ germ conc breeders or breeder is hit by comet... but these are special cases. Nod Station+miners must pay their cost back at least 3-4 times until 2430, and that means close to 90 conc worlds. Spreading, terraforming and tech are otherwise better investments.




Whether to build stations or not as AR, depends in my testbeds mainly(apart from having ISB or not) on germ conc,especially on HW, number of good planets(=hab) and pop growth. With high growth docks start sooner to be to small and more minerals are mined by pop per planet and habs tend to be smaller, so if there's enough germ building stations pays. With low growth, habs are wider, so more planets to stuff pop to, docks are big enough longer and less germ is avaible per planet, so skipping stations costs less pop and saves more germ and that way is more likely to pay than with high growth rates.
The point is, why investing 250-300kT germ and 300-500 resources per planet in 2415-2420, when you want to start ultra building in 2428-32. By building stations you might face having not enough germ to build ultras, which is far worse than not building stations(of course can be avoided by building more miners, but that cost more resources, so ultras are researched and build later).

For example the famous Arvids(first posted 25000 resource AR) are 1 in 21 with 19% growth, i do not think it would be wise to skip stations with them.

And with 14-16% growth Kotk has certainly very often a start, where building stations does not pay.

Carn
...



[Updated on: Wed, 19 May 2004 10:33]

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