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Re: Start colonization help Tue, 18 May 2004 13:39 Go to previous messageGo to previous message
Kotk

 
Commander

Messages: 1227
Registered: May 2003
vonKreedon wrote on Tue, 18 May 2004 19:00


Yeah, but the actual Starter Colony is inarguably meat.


Upgrade from starter colony to starter colony with 2 blue lasers and one cow shield at technology 5/0/2/0/0/0 costs 1 ironium, 5 boraniums, 1 germanium and 6 resources. Red planet with only 1800 pop on ground generates 8 resources per turn at same tech. So armed probes arent threat to anyone armed only with bare hands + brain!!!
Quote:

And any OF at beginning game tech levels is meat to any set of actual warships and I can't build an SD with only 2,200+ people on the ground. So again, how does one protect new colonies if not pushing population to them and building armed SDs?

that 22 pop generates about 22 resources. That is enough to put up 7 cow shields + 4 blue lasers with one turn. It makes range 2 beamer with 40 dp weapon power, 100 armor and 392 shields regenning 39dp per turn. And who said you may not upgrade it further next turn?
But no need ... it alone can kill yakimora DD. Anyone who builds anything even better than few yaki DD-s before turn 30 is quite likely an idiot.


[Updated on: Tue, 18 May 2004 13:51]

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