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Re: Start colonization help Tue, 18 May 2004 11:48 Go to previous messageGo to previous message
Kotk

 
Commander

Messages: 1227
Registered: May 2003
vonKreedon wrote on Tue, 18 May 2004 16:23


I've yet to play AR against humans, but I've been testbedding recently. In my testbeds I always run into a mineral shortage early, particularly Ir as I build PVTs. How do you manage to skip straight to the Con12/Elec6 RSM? I have been forced in all my testbeds to build several, ~10-12, Con4/Elec2 RM miners. What might I be doing wrong?



Read other posts before asking? Like Iztok said above:

- en-5 (resources),
- con-3 and prop-2 (medium freighter with FM as first pop mover, but don't build much of them),
- en-6 and con 8 for LF and SFX,

Note, NO PRIVATEERS and no much med freighters!!! Now its turn 11-12 and you already build large freighters and build them and no other crap. If your homeworld is partially low with ironium then carry that ironium from planets where you transported pop back to homeworld. Must be enough to keep building transports + about 2 pintas per turn.

Iztok continued:

- elec-4 (maxi-miner-robot (aim at 2-4 robots per average planet, 6-8 for rich),

Here i do it bit differently ... i build these maxi miners *only* at homeworld and only if i have high (above 60) iron worlds (no matter if colonized) around it (within 72ly) so these miners pay plentily back with next 15 years, after what i have usually reached constuction 12 (and start building true miners). If there is still mineral problem i build large freighters and pintas at other colonies.

Rest of the Iztok's early path was quite similar to mine.

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