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Re: Start colonization help Fri, 14 May 2004 03:59 Go to previous messageGo to previous message
Carn is currently offline Carn

 
Officer Cadet 4th Year

Messages: 284
Registered: May 2003
Dogthinkers wrote on Fri, 14 May 2004 05:21

No, I'm afraid it isn't. All you have done there is to maximise the actual growth at that particular planet.

After the population of the planet hits 25%, then each additional colonist grows at a reduced rate. You start to hit negative growth with each colonist once you hit 33%.

The key there is that until you hit 33% each additional colonsit does produce *some* growth. However the effective growth of those last few % is dramatically below your race's growth rate. If you instead sent those additional colonists to another lower hab world then they would still grow faster.

Example: growth of 33% pop on a single 100% world will be lower than the combined growth of 32% pop on a single 100% world and 2% pop on a 50% world.

I got into quite an invloved discussion about growth maximisation recently in the Academy, I'll go find you a link so you can take a look.



You are correct about optimising growth, thanks, i learned something.

But with AR i think its still different, than with other races, because putting lot of resources into con(12) and en(10) research is essential(other races can live with privateers+fm and smallest gate and no other tech until wars start) and optimizing growth rates the way you calculated needs lots of freighters, maybe 2-3 per planet above the initial 2200 pop AR colonizes with.

I think it might be better to research directly LFs and remove pop from breeder worlds only every other turn(and that way have nearly filled LFs). That of course reduces both pop growth and resources produced, but saves lots of min and the amout put into research gets greater, alowing ultras around 2425(if brave enough to skip we until then) or even a bit earlier.

Further about en, you should consider closely whether researching en or terraforming increases your resources better(of course terra also increases growth). E.g.(sorry, no exact numbers) going from en9 to 10 costs around 2000 resources and increases production for all planets by roughly 5%. If
...



[Updated on: Fri, 14 May 2004 04:11]

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