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Home » Primary Racial Traits » AR » Start colonization help
Re: Start colonization help Thu, 13 May 2004 19:32 Go to previous messageGo to previous message
Dogthinkers is currently offline Dogthinkers

 
Commander

Messages: 1316
Registered: August 2003
Location: Hiding from Meklar
Regarding the research break points:
Energy is a no brainer, up to around level 10, then construction starts to get to be more effective at increasing resources.
Construction influences resources (level 12 for ultrastation IF you chose ISB, then level 17 for deathstars)
You also want construction and elect tech for mining, this is dependent somewhat on your circumstances (if you don't need to build warships, you can *almost* avoid building miners altogether.)
Large freighter tech helps *a lot*. It's especially crucial for AR that the population is moved at maximium speed.

Regarding pop-hold points:
You need to maximise your population. 25% - 33% holds on all high green worlds are important. Try to avoid wasting resources terraforming red and yellow worlds until you really have to. If you can spare the resources/minerals/pop it is worth throwing tiny colonies on the red and yellow planets just for the resources they provide (remember your resources per world are dependent on the sqrt of the population, so tiny populations on reds can often actually provide more resources than they would as additional population on already populated green.)

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