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Home » Stars! Clones, Extensions, Modding » VML lounge » Viper mod
Re: Verker download Wed, 19 January 2005 03:05 Go to previous messageGo to previous message
SinicalIdealist is currently offline SinicalIdealist

 
Chief Warrant Officer 3

Messages: 184
Registered: October 2003
Location: North-left US

This version here combines some ideas discussed and implemented in Coyote's Albemuth stars. This version, I tried not to edit PRTs too much. I mainly sought to give tech toys a longer shelf life and make them more useful.

I tried to help JoaT,CA,and IT minimally. In fact, I'm pretty certain that all except for JoaT have been reduced in power. I've given PP a few bonuses to decrease some of its exorbitant costs (not a huge bonus, but its better than nothing).
CA has its instaforming advantage offset by the fact that terraforming costs are lowered across the board. 80% cost for normal races. 50% cost for TT races.

Torpedoes have been improved slightly across the board.

Starbases improved to decrease power of targetting the starbase, particularly w/ regard to AR. This should improve AR's balance.

On ship designs, I opted for very slight changes, mostly to initiative, dp, and cost.



g.e.
====

"When the newspapers have been read, the TV sets shut off, the cars parked
in their various garages. Then, faintly, I hear voices from another star.
(I clocked it once, and the reception is best between 3:00 A.M. and 4:45
A.M.). Of course, I don't usually tell people this when they ask, "Say,
where do you get your ideas?" I just say I don't know. It's safer."
-P. K. Dick

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