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Re: MT Ships Thu, 16 January 2003 18:15 Go to previous messageGo to previous message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
MT Lifeboats (nub type) are not very usefull, except to get parts from. The Mini morphs with cargo space however can be VERY usefull in certain circumstances.

In a team game I was in some years back our IT got through a WH ending up in the backyard of another team, he was able to grab and hold a planet but other planets closeby were not very suited for him, the WH disappeared shortly after and nobody else got cols through in time.
But when we got MT Scouts (or Probe, don't remember) the other members of my team were able to send cols to the IT outpost as well, colonizing the other planets and fortifying our position.
It turned into a huge strategical advantage thanks to a few of those MT ships carrying jump gates!

As long as I'm not short in design slots I would not get rid of those MT ships that can hold cargo, even just 2 ships can get you to move cols fast were they are needed, or emergency mineral drops through gates ...

kind regards,
mch

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