Re: Fielded Kelarium |
Mon, 11 December 2006 07:49 |
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Neo the White | | Master Chief Petty Officer | Messages: 96
Registered: December 2006 | |
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Ok this thread is only about Fielded Kelarium. I save my time and post all my ideas here. pardon if it bothers someone.
I used StarEd nowadays to mod all these gadgets of different races so that for example Croby Sharmor will have 420 DP while Complete Phase Shield has 500 an Shadow Shield has 705
Heh and the Kelariums become Semi-Organic Armor
fileded Kelarium is Semi-Organic Armor FFC (Force Field Covered/whatever) and have 1350 and 1300 DP
while Depleted Neutronium becomes Superlatanium SD having 2000 Dp and normal Superlatanium will have 1700 Dp.
otherwise those gadgets change really nothing in the game play.
I've modded also all the Jammers ending with Jammer 55 of IS. I had it Jammer 75 but that is a bit too super now. but why not. An advanced race with advanced tools to take care of its people - feels like a highly advanced alien race. Give them a mobile Ultra Station(if it only could make ships as well) instead of a vessel just for mating rituals, super shield sapper and that's a race really hard to knock out of the universe.
[Updated on: Mon, 11 December 2006 13:38] Report message to a moderator
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