Re: Fielded Kelarium |
Thu, 22 April 2004 09:36 |
|
mlaub | | Lieutenant | Messages: 744
Registered: November 2003 Location: MN, USA | |
|
Orca wrote on Wed, 21 April 2004 13:52 |
It's generally worth it to armor your (missile ships) - force protection.
|
Very true for BB's and some cc designs. In the Fielded Kelarium 'age', it can be a daunting task to burn through all that armor, and shields with the beamers available. The problem is it is such a small window of opportunity in most games that many players fall into the trap of continuing to build these ships well into obsolescence. I'd say if there was a few planets you need/want, sure, build a *small* force and take them. Don't keep building them, though, stop and go for tech again.
Side note on armor in the end game. I see many people do this on Nub missile boats, and I really don't get it. It is much easier and cheaper to make you missile ships less attractive than you beamers by using jammers and shields. All you end up doing by using armor, is burning through you Iron faster than you would have, giving you fewer missiles. IMO, armor DP is always a minor, secondary concern on Nubs. Especially when you can easily design your beamer attrition nubs to take the brunt of any damage that gets past the chaff. Further, if the fighting gets to your missile ships, armor usually won't help as the other side is likely to have many more beamers than you have Nub missile ships.
-Matt
Global Warming - A climatic change eagerly awaited by most Minnesotans.
Report message to a moderator
|
|
|