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Home » Stars! 2.6/7 » New Game Announcements » Partners in Time
Re: Partners in Time Tue, 26 November 2002 14:18 Go to previous messageGo to previous message
freakyboy is currently offline freakyboy

 
Lieutenant

Messages: 583
Registered: November 2002
Location: Where the clowns can't re...

Well it's a bit more complex. It's another "bug" that can be exploited to specific gain.

more info http://library2.southern.edu/sahforum/index.php?t=msg&th =15&start=0&rid=74&S=03b590e673d3591d699d5503393 de8db

and http://www.starsfaq.com/bugs.htm

Its one of those bug/feature things. Chaff is in same league but way more widely used.

I think that split fleet dodge should have some form of limitation - i.e. max number of fleets to split into = 10 *if* some form of armed ship is sent into the chasing enemy (in a role playing mood this ship would be seen as the decoy while the main fleet changes formation and splits and then accelerates to warp, the fleet limit is in relation to time needed to get out of everyone's way)

Or only into say 2 fleets if NO warship is sent (thus representing how important that single KamiKaze ship would have been)


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