Re: Poll: What game should I host next? |
Tue, 30 March 2004 09:43 |
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multilis wrote on Tue, 30 March 2004 01:43 | And how long would it take for 2 or 3 of them to UN-terraform world back to yellow (with next to no defenses as a result)? (And there will be lots more former yellows floating around in a game like this)
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Going to answer the last three posts at once...
1) The "Transformer" ship is technically a leftover from a collapsed empire (the races are picking up the pieces). Therefore, the ships are tech beyond current capability (i.e. the tech limit special rules). Therefore, they will be equipped with TS-10 engines and are (especially early game) high maneuverable. Also, the load-out of the "nose" slot (3 elec/mech/scanner/armor) can be selected by the player. The only rule here is that no scanner beyond a DNA Scanner can be put on the ship. So a player will have the option of putting armor, cloaks, scanner, etc. If they want to use up the slots I guess I will allow them to mix types.
2) I expect the ships to have considerable value to the players. They are very useful for development, *and* for offensive purposes. Thus I half-expect they will be targetted when opportunity permits.
3) I picked five as the number of ships to allow some capability in keeping up with expansion, along with some ability to survive the loss of one or two ships. But, there are not so many of these ships to make them cheaply expendable.
And I'll collect feedback and see what can be tweaked to improve things if there is a sequel.
- Kurt
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