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Re: Game Notes - Budgie view Wed, 24 March 2004 20:51 Go to previous messageGo to previous message
Dogthinkers is currently offline Dogthinkers

 
Commander

Messages: 1316
Registered: August 2003
Location: Hiding from Meklar
Budgie viewpoint:

I designed a HG(!) race for extreme fast start:
- wide habs, cheap factories, high pop eff - 1000.
- I compromised on growth rate, all tech expensive (big mistake), poor mine eff (10/3/20)

This gave me an easy first rank for the mid to early game (I'll check to see exactly when the ranking flipped over, but it was around 2440 I think)

Extremely early in the game I made war with Spartins, hoping for an easy conquest. I think I drastically underestimated strength of homeworlds in this game, and was never quite willing to build a fleet that would have been large enough to bring down his HW. My diplomacy was also a serious weak point and flaw in my race design.

The main thing I've learned from this game (other than to not host a game I'm playing Embarassed) is that appearences are everything. Launching a major assault early in the game, and expanding too aggressively into the center made my race appear too much like a monster. OFC it *was* a monster like Quacks, but multilis handled the diplomacy so much better. Interestingly my main motivation behind pushing for Timbuktu was that Trogs told me they were heading for it too, and I didn't think I could afford to allow them that much space.

Weap 75% was a major error. I found myself fighting Jihads with Deltas Sad Manatee offered me weap12 for free, but the tech trade was fraught with problems and Manatee changed sides before the trade was complete.

I felt my ships and tech were usually superior to those that Quacks fielded, and I won a series of major defensive victories, but I always got the impression Quacks were holding back on production, which was confirmed when 100's of BBs started to appear seemingly out of nowere Shocked

Black Hand were an excellent ally, but unfortunately they were crippled by an early random event strike which altered habs on their homeworld and by expensive factories. Nevertheless they were a vital ally, providing enemy ship designs (WM PRT) and taking control of my ships for the movement bonus. They also did a great job of shutting down the Quack WH invasion.

Animals were hostile at first, making small strikes on my vulnerable outer worlds and transports (a warning would've been enough to make me turn back Smile but were of immense help once they realised the game balance was shifting heavily towards the Quack-Trog-Mit alliance.

I'd particularly love to hear a *Wolves* game round up. I always got the impression they were pretty small as they seemed to use outdated weapons tech, but in the late game Plague reported a massive cloaked BB attack. It'd be nice to know what sort of potential they had at this point.

I think Quacks and Trogs played an awesome game diplomatically. Trogs completely shut down my attempts to counter attack with obscene quantities of minefields. Definately something to learn from that! I think Quacks have demonstrated the strength of Tri-I HE races, in particular in terms of mineral supply, if they are given time to grow. I think 1 on 1 I might have recovered and defeated him, but with Trog on side I had no chance.

*expanded a couple of comments*


[Updated on: Wed, 24 March 2004 21:02]

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