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Game Notes continued (Mits notes) Wed, 24 March 2004 10:47 Go to previous messageGo to previous message
overworked is currently offline overworked

 
Lt. Junior Grade

Messages: 403
Registered: November 2002
Location: Pittsburgh, PA

Well first of all, thanks for letting me into such an interesting game as a
replacement player. It was a good game, despite the unfortunate
circumstances of its ending.

When I took over the Mits my rank was quite strong -- 3rd, if I recall. This was almost
exclusively because the previous player had left the tech research set to weapons,
had cheap weapons tech, didn't have any build orders, and hadn't colonized
aggressively at all (thus having few but well developed planets). As a result
the weapons tech was just short of Jihads at a very early stage. There was also tentative
non-aggression pacts with Trog, Quacks, and Wolves.

It was painfully obvious to me that I was hosed by the previous
player's strategy (or lack thereof). All nearby planets had been
taken, and the mining settings of the race were painfully weak. I
figured that within 20 turns I would be in last place (or nearly so),
unless I somehow convinced my neighbours to be charitable. Fortunately
I had two bargaining chips to play: the short term weapons tech lead,
and the long-term benefit of an IT gate network. As quickly as
possible I solidified alliances with the neighbouring Quacks, Trogs,
and Wolves. I also had a small colonization fleet out near
Candide/Timbuktu that was low on fuel, and touching on Budgie space.
After a great deal of pontificating with Budgie about my landing on
either of those worlds I eventually just dropped on Timbuktu for the
lack of anything better to do with them. He had become preoccupied
with Quacks and didn't have anything nearby to attack my new colony
with -- at least not before I got a gate up and considerably
reinforced. Taking advantage of being IT, I got a gate up quickly and
jumped my Jihad cruisers out there (after an unfortunately but VERY
amusing incident at the Observer homeworld), followed quickly by a
crappy set of the game's first battleships (intimidation is a useful
tool at times).

At this point Trog & Quacks agreed I would be more useful to them if I
actually had a few planets, and they kindly relinquished several to me.
By this time I had slipped to 6th place where I stayed the rest of the
game. Stuck next to a pair of titans, it is generally good policy to
stay polite and obedient. From pretty much the first turn I played I
figured I had a vanishingly small chance to win. The game's objective
is to win, however, and I had to have a plan to achieve that somehow.
Step 1, climb out of 6th place by expanding with Trog/Quack and taking
as many planets as I could. Step 2, spend mostly on tech (construction
was agreed to be my speciality) and trade them so that I could
accumulate minerals and ride their coat tails as much as possible.
Step 3, participate in enough battles so that I would continue to be
seen as valuable, but try to avoid pissing off my enemies completely --
eventually they would have to stop being enemies if I were to have any
hope of winning. Step 4, establish the largest gate network I could
with inf/inf gates. Step 5, acquire Nubians first and ensure I had a
substantial window of opportunity to use them. Step 6... get everybody
else to have a big fight. Smile I wasn't going to attack any of my
allies directly, but I figured that near the end of the game they might
jump at each-other's throats in order to ensure their own victory. At
that point I would offer friendly relations with all players, thus
allowing everyone gate access to basically everywhere. The odds of my
surviving such a free-for-all unscathed weren't great, but it might
have been fun.

Reality? It didn't look like the Trog/Quack alliance would ever
fracture, and the three of us combined (which was mostly them and my
gates) were smashing everyone else faster than I had predicted. I
expect the last ~40 turns of the game would have been fairly boring. I
was about 7-9 turns from Nubians, depending on my growth and build
requirements, and the transfer of this to my allies would have taken
just a few turns since I was giving up even the faint hope of "The
Plan". At that point I would have thrown all of my resources &
minerals into warships and bombers, and just tried to grow as quickly
as possible to get out of 6th place! By riding on our wave of advance
I may have been able to out grow the Wolves, who were the only ones not
to be crushed by the "Axis" onslaught.

Thanks for the game, and I hope to see you guys in space again. Smile

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