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Re: Game Notes continued (Trog notes) Wed, 24 March 2004 10:43 Go to previous messageGo to previous message
overworked is currently offline overworked

 
Lt. Junior Grade

Messages: 403
Registered: November 2002
Location: Pittsburgh, PA

A Quack response to the Trog notes.
============================================================ ===

I don't think it is such a sure thing that Trog would
have had an easy kill either early or late.

My HE was a much quicker starter than most HE and I
was extremely defensive, including lots of planet
hopping to hide ship movements and the earliest
minefields.

Trog with his expensive factories didn't have a great
early ramp up, he was more HP than HG compared to
most, a late game power.

...

It would be hard seeing the game last to 2425 at the
rate it was going. If so, I would have had defensive
fleets on some planets and my own way of growing pop
and massive hush a booming type obliterations in one
turn. (Trog worlds are all green for me after a good
hush a boom, unlike my worlds being red after his pop
drop).

In the case where Trog backstabbed, I would have been
aiming for Mits or Wolf (or perhaps Animal) to win,
throwing everything I could and even giving away
planets to that end.

I had the best mineral possibillities with my HE being
spread and my 50% mining bonus which translates into
big late game fleets (even after giving more minerals
to Trog and Mits).

...

I was willing to go to war 2430, because I had maxxed
out factories. I wasn't good at tech, better at
warships. I didn't like the alternative of
underhanded diplomacy trying to provoke wars against
Budgie while playing frield to get the 15 planets he
offered me.

I thought the Trog/Mits/Wolf was worth more to keep
friendly than the Budgie/unknown and struck when
Budgie was weakest... still battling Spartins.

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