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Re: End game ships Tue, 31 December 2002 08:37 Go to previous messageGo to previous message
overworked is currently offline overworked

 
Lt. Junior Grade

Messages: 403
Registered: November 2002
Location: Pittsburgh, PA

Stalwart wrote on Mon, 30 December 2002 22:24

Greetings all,

True indeed, then maybe a more specified approach to the question would be in order. For instance, the only games I know of that have no mineral Restrictions are if you are in a Max Min game, or if you have an AR race. Very Happy Also, the only time you have restrictions on speed are in games larger than a Small. Games of such magnitude usually end before or slightly after the BB Era... games of Medium and Larger (though I don't know why you would go larger) not only tend to have different aspects to them, but completely different strategies.




I can quote a singular exception to the above (actually a variation.) Xdude's "Center Warz" game featured a remapped galaxy (3100x3100) and a neutral AR "Mineral Dudes" race that controlled all HWs and gave minerals to all the players.

Basically a max tech, almost unlimited build, fest. And only one IT race....

My observation was that balanced fleets were generally what was fielded, though various designs within the general designations of "beamer", "torp ship", etc. were preferred by the different races.

My particular take (and followed my general game theme) as leader of the "Icky Things" [an IS race] was essentially to build slightly weaker ships in terms of firepower - but building *lots* of ships. My ARM Nubian only carried 3 slots of ARMS (compared to 5-6 of some classes fielded by opponents.) My beamer had 2 slots of AMPs, 3 slots of Caps, jamming, 2 slots shields (I had RS LRT), and a pile of deflectors. By the latter part of the game I had also started on a gatable Omega Torp Nubian class since my gate access with the IT was going away and I wanted a mobile reserve to defend my empire. Also, my chaff had a mini-gun -- expensive, but highly effective to aid sweeping. Total cap ship count at game end was ~38K. 50%/50% balance between beamers and missile/torp ships. About 150K of chaff - but it generally wouldn't last long in any large battle - about one round.

There were a few "unbalanced fleet" battles outside of those where one side was massively outnumbered and crushed. In both cases, outnumbered fleets of "fast" (speed 2.5) missile/torp ships brutalized larger enemy beamer stacks using "retreat fire" tactics. The beamers in both cases having insufficient chaff for the full battle - or having lost the chaff in a previous battle.

- Kurt



Time flies like an arrow.
Fruit flies like a banana.
- Groucho Marx

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