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New Game Idea (need feedback) Thu, 26 December 2002 13:23 Go to previous message
johng316 is currently offline johng316

 
Chief Warrant Officer 3

Messages: 177
Registered: November 2002
Location: Indiana, USA
Hi all,

I have an odd idea for a game, and I'd like your comments or suggestions.

What makes this game different:

The Host (me) will run a neutral race called "The Mercenaries." All races are required to set the Mercenaries to Friend, and nobody is allowed to attack the Mercenaries unless very specific conditions exist. Even then, you may never attack a Mercenary planet, only Mercenary ships.

The Mercenaries will be an SS race who will establish bases in all quadrants of the galaxy.

Mercenaries may be hired for specific covert missions in exchange for minerals, ships, tech, planets, etc. Specific covert missions could include "interdict shipping between planet A and planet B," "Kill the starbase on Planet C", etc. These missions are 'covert' because the victim will not know who has hired the Mercenaries. This could allow for some interesting back-handed politicking.

"Research trends" reports available for a fee.

Use of stargates available for a toll (fuel for free).

Technology may be periodically offered for sale (5 scrap ships for x).

Mercenary fleets could be hired to augment your attack force.

Mercenary ships might be hired to engage in combat to obtain an enemy design.

Scouting reports could be purchased for a fee (cost would depend on the mission).

Specialty ships could be offered for sale (Robber baron ships would be VERY expensive). The SS PRT should allow for some interesting possibilities.

IT, WM, and CA PRTs would also be interesting to run as Mercenaries, but I think SS presents the most interesting possibility for free traders, information merchants, and treasonous backstabbers.

Universe Size: No larger than Medium. All other parameters are under consideration. I happen to like Slow Tech games, so I'd probably throw in Slow Tech and might even require all races to take Weapons expensive (so weapons tech from the Mercenaries would be valuable). I might also consider banning all organized tech trading to again raise the value of tech from the Mercenaries.

I would appreciate any ideas on what the Mercenaries could sell in addition to what is already presented.

This game is not yet ready to start, but could likely get going soon if there is strong interest.

Regards,

john g



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