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Home » Stars! 2.6/7 » New Game Announcements » New game - The Core
New game - The Core Mon, 08 March 2004 13:07 Go to previous message
The_Crowd is currently offline The_Crowd

 
Petty Officer 2nd Class

Messages: 55
Registered: September 2003
Location: Vancouver, WA. USA
The Core

A Replay of the 100 years war between the Alliance and the Confederation.



Game Premise:

Two empires fight for control of an intergalactic wormhole.


Game Play:

Play will be on a Huge - Normal map. The map will be divided into two sides with a small cluster of planets in the empty space between them known as The Core. The starbands will be approx. 525 LY across each and run the full height of the map. Players will be designated part of the Alliance if their Prime world resides on the western side of the map. Players on the eastern side will be designated part of the Confederation.

The empty space in between each side will be approximately 1/3rd the width of the map. No travel across this empty space will be allowed except from a single designated world on either side to The Core at the voids' center. This also includes the use of stargates. Travel into the void from any other world for a distance of more than 20 LY is unacceptable. Players with fleets found to be beyond the 20LY boundary will be warned and made to scrap their offending fleets. On the second offense, the player will be removed from the game.

Although players will start as a part of the Alliance or the Confederation depending on their galaxographical location, they are not necessarily allied with the other players in their space. Think of each Empire as feudal europe, where rival barons made war on each other - both under the banner of the same king.


Objective:

To take control of The Core, and from it create a beach head on the frontier of the other galaxy. The first empire (Alliance or Confederation) to take 10 worlds on the opposite side, get starbases on each (AR starter colonies, Forts and Docks excluded) and hold them for at least 5 years shall be declared the victor. IT and PP secondary worlds can be included in this total.


Other Game Conditions:

Random starting position - This is due to the tool I use to adjust the map. I will NOT regen due to distance between homeworlds!
Accelerated BBS
No Claims Adjuster

IT and PP players who start on both sides of the void are not allowed to expand off their secondary world until the empire that they are part of has control of The Core and the travel-world on the opponent's side. NO GATING across the void!

A list of Confederation and Alliance races will be emailed to each player at the start of the game along with the names of the worlds that must be used to travel to and from The Core.

Turns will generate at 05:00 GMT tues-sat for the first 20 years, then will generate at the same time but only on tues, thurs and sat thereafter.

A sample set of game files, a copy of the map graphic and the tool to use it are available for playtest purposes. Just Email me with your request.

The initial files will be sent out on April 4th and the first turn will be due on the 6th by 05:00 GMT.

Interested players will be taken on a first-come-first-served basis but players in the current Nemesis! game will be given preference over others should we fill up the game.

Race files need to be to me along with the password for it by April 2nd.

Send your files and make your requests to jaysmith@xprt.net

Thanks everyone!



[Updated on: Wed, 17 March 2004 13:21]

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