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Re: Cheats you like to play? Tue, 02 September 2003 09:42 Go to previous messageGo to previous message
Robert is currently offline Robert

 
Lt. Junior Grade

Messages: 393
Registered: November 2002
Location: Dortmund, Germany
Quote:


Here's an interesting one...especially for SS races
An MD10 fires a 10KT packet at a reasonably developed enemy planet say 200Ly away. First turn it travels 50Ly, second turn it has travelled 150Ly, on the third turn it hits, with very low damage, and nobodys really hurt...big deal, would you dodge 10KT at w10?
Unfortunately there is a large 98% cloaked galleon fleet between the two planets at say 140Ly from the firing planet. On turn one, the packet is visible to all parties, on turn 2, the galleon fleet intercepts the packet at warp4 and unloads his entire mineral cargo into the packet, pick a number say 10,000KT, on turn 3 enemy planet is hit and dead.
The victim has no idea how a 10KT packet can wipe out his planet, and probably calls "Cheat"
According to Apelord's 3 rules this is definately under Rule 3, and the only law this is breaking is the laws of physics ie. Conservation of momentum.
The problem is it looks like a cheat, particularly if you did this simultaneously at numerous positions as a precursor to an invasion, and without giving away the details, it's difficult to prove it's not cheating.
Fun though




Does not work. You cant load more into a packet than it had when being launched. See post below...

Robert



2b v !2b -> ?

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