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Re: Is this a cheat??? Tue, 02 September 2003 09:39 Go to previous messageGo to previous message
Robert is currently offline Robert

 
Lt. Junior Grade

Messages: 393
Registered: November 2002
Location: Dortmund, Germany
It partly works... but only if the packet has a fleight time of 3 turns.

The original idea i had in mind was to set freighter target to the coordinates the packet will be at the end of turn, and load back at wp0 next turn, so it hits one turn later and the target does not see it is in fact bigger than he sees.

This does not work. you cant load from packets at wp1 if you targeted a point in space, even if you are at the correct coordinates. you can target an existing packet and load at wp1, and then load it back by hand the next turn before it hits.

but the target will always see the real packet size the first turn the packet was launched. also you can not load more into the packet than it had the last turn. but loading at wp1 when targeting the packet and loading back the next turn by hand (or wp0) does work.

still the target knows max possible damage, but he does not know if to dodge or not, cause he does not know if mins will be loaded back into that packet or not. maybe he does dodge for nothing, maybe he does not dodge and the packet hits...

hope this helps

robert

ps: transferring fleets to "dead" players is not a cheat IMO.
or better should be decided by the host. if the dead player did set you to enemy it does not work anyway...
you can use it for several things:

- give bombers to dead people so bombing works faster (especially nice with smarts), but you lose the ships.

- altering battle board starting positions... is fair, cause "unfair" sniper attacks on the base with some few missleboats protected by chaff can be countered.
not more unfair than chaff...

- sweep own minefields because you run out of the 512 field limit

-.... there have been some more i guess... i think there was something about wolf-lamb sites with dead players... some more stuff...

anyway: i guess it is ok... but needs to be discussed with the host... just my opinion anyway...



2b v !2b -> ?

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