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Home » Stars! 2.6/7 » The Academy » Cheats you like to play?
Re: Cheats you like to play? Sat, 09 November 2002 00:46 Go to previous messageGo to previous message
Apelord is currently offline Apelord

 
Master Chief Petty Officer

Messages: 99
Registered: November 2002
Somebody had to let the cat out of the bag...

Here's my simplistic view of cheats:

Three categories:
1) hacks-outside attempts to modify the data (password cracking, running a sample turn as a host and reverting to backups, freepop, 20% tri-immune warmongers, etc.)

2) Code flaws- Exploiting a hole in the code (i.e. minefeild immunities, ship/starbase resource cheats, battle board overload etc.)

3) Code shortcomings- Behaviors that aren't what one would really want to see, but are understood and do not result in lower cost to accomplish something (i.e. rotating starbase designs for multiple packets or gating without detection by nosy IT's, chaffe, chaffe sweeping, splitting fleets, etc.)

My view is #1 and #2 are no-no's, #3 is okay. The test I apply to determine if something is #2 or #3 is: Does this result in 'free resources' or exploit an obvious weakness counter to game design? If yes then #2 if no then #3. One can always argue things like chaffe, rotating starbase designs, etc. but none of those things produce free resources (I.e. stuff costs what it is supposed to) and while the behavior can be argued whether it is a design feature or not, they do not run counter to something obvious (like freeways through minefeilds).




"The object of war is not to die
for your country but to make
the other bastard die for his" -George Patton

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