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Re: Cheats you like to play? Fri, 08 November 2002 08:08 Go to previous messageGo to previous message
overworked is currently offline overworked

 
Lt. Junior Grade

Messages: 403
Registered: November 2002
Location: Pittsburgh, PA

Mitchell's comments (with some snips), and then my additional comments in the brackets.

[*]Chaff: Cool
IMO it is a feature.
[I concur. Based on how the battle engine targets and never declared as being a bug.]

[*]Cheap SB: Evil or Very Mad
[Bug IMO]

[*]Battle Board Overload: Evil or Very Mad
A programming oversight IMO, but, if I understand this one right, could be cause by flak clearing into a target.
[Limitation of how the program is coded since it is essentially taking advantage of an overflow. I consider it a cheat since I don't think the behavior was intended and can not be remedied without some major modifications (unless something odd like selecting tokens/fleets in mass order was implemented.) Fleets, or parts of fleets, should not have the ability to be at a location and have immunity to being targeted in combat based simply on what their fleet number happens to be.]

[*]Split Fleet Dodge: Questionable
I think that this tatic is a feature. And it is used in real life. Keeping a weaker fleet all in one spot/token is not a good way to survive. Running to fight another day is. Was this intended or a programming oversight? IMO feature.
[Works based on the shortcomings of the interception algorithm. Unfortunately this allows "offensive" use of the tactic to avoid, or at least complicate immensly, interception of a fleet.]

[Aside: Mental exercise (and not a complaint actually.) Consider a larger and a weaker fleet, perhaps 1.5x bigger and consider some of the fleeing scenarios of the weaker fleet given the supposed "mass interception algorithm" that currently exists
give to the weasker fleet. The pursuer has to think (and take risks) as well, or he could possibly be handed a bloody nose. For starters, just consider the weaker splitting it's 120 warships into 3 fleets, 40-40-40 or 100-10-10.... what do you do as pursuer. 150-0-0 guaranteees a victory, but 2 of 3 fleets escape cleanly (so you might either mop up, of just get 1/3. Probably the best bet - since a 60-60-60 split on your part might bag the whole bunch (vs 40-40-40) or cost you 60 while you only kill 20...]

[*]UR/CE Scrapping: Evil or Very Mad
[I thought one of the patches fixed this by heavily discounting recycle value of gift ships.]

[*]0.2% Minimum Damage: Evil or Very Mad
[I consider this a bug/feature based on how it exploits the method by which damage is stored; i.e. one alpha torpedo does different amounts of "real" damage based on how big the target token is. Some like it as a balance against the monster stacks.]

[*]False Public Player Scores: Laughing
I think if the player wants to try this, go for it. Just more MM for that player. Public Scores just tend to speed up the "lets gang up on the leader" and thus, if the leader can hide/delay his lead form the scoreboard, do it!
[Feature of the order a turn is processed in. I favor No Public Scores since that makes people scout and analyze intelligence information. An important part of warfare besides having weapons is knowing when and where to use them.]

[*]North/South Minefield Immunity: Evil or Very Mad
[Bug]

[*]East/West Speed Bump Minefield Immunity: Evil or Very Mad
[Bug]

[*]SS Pop Steal: Evil or Very Mad
[Balance issue - it's just too damn powerful if you can steal pop from planets and make it your own. Two-year conquest with just a transport fleet and a RB-scanner, no bombers required. Kill station and still all pop but iota - pop-drop them back down next year. If you don't have the warships to kill the stations then steal *all* the pop and bring a colonizer along. And the defending garrison targeting "freighters" will eventually see non-freighter hulls with cargo pods, or "freighter chaff" <yes, it does exist.>]

[*][freepop] Hack: Evil or Very Mad
[Hack, VERY evil - it's building a bug on purpose.]
[/list]

- Kurt
...




Time flies like an arrow.
Fruit flies like a banana.
- Groucho Marx

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