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Re: Cheats you like to play? Thu, 14 November 2002 16:47 Go to previous messageGo to previous message
Coyote is currently offline Coyote

 
Lt. Commander

Messages: 906
Registered: November 2002
Location: Pacific NW

Robert wrote on Thu, 14 November 2002 12:36

beamers beat chaff?
not really, you can put shields to chaff to make them harder
for beamers to destroy, or even great shields on them, so
beamers will target other beamers first, not chaff...



But then you start to run into the problem of them not attracting missiles. Shocked And besides, it increases the cost, which really matters for somthing that you need in the thousands.

Quote:


also if fighting in an alliance you can invite up to 3 more
players to the battle, and if they are the right ones you have
your enenmy starting in range 4 from your base. putting gattlings
to the base make them hit all chaff and beamers and "stupid"
rockets in turn 1...

and gone are your chaffs...



Gone are your missile ships too. Twisted Evil Close combat makes beam weapons more effective, especially gatlings as you said. Fast battlecruisers with gatling neutrino cannons can be lethal against an unprepared enemy.

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what i really hate about chaff is the chaff-sweeping.
it nearly negates the effect of minefields... if the enemy
wants to spend some chaff, minefields are just useless...
i hate this...



It's also expensive. Of course, you could always use cloaked sweepers to get rid of minefields too, and they don't die immediately if you're lucky. The disadvantage is that it takes a while to get ready, and can alert your enemy of your intentions.

Quote:



so if i ever host a game again, i will officially allow cheap
starbases. it has a major impact in the beginning, ok. but later
it is not really a matter... you lose 2 rounds of production when
using it... is it worth that?
it makes the game a bit different from style of play, as the one
who gets the planet first will keep it for a while... some day
starbases will be useless to defend agains an attack, so who cares.




Starbases really aren't significant weapons platforms. The main abuse that would come from this is tossing up stargates and massdrivers on planets that otherwise could take several years to produce them.

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