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Re: Game Over - Remarks Fri, 20 February 2004 16:52 Go to previous messageGo to previous message
Star Daze is currently offline Star Daze

 
Senior Chief Petty Officer

Messages: 86
Registered: November 2002
Location: Seattle, WA or thereabout...
Thanks to all who stayed with the game. As Zoid has pointed out, I sure did learn a lot during this game. New idea

Thoughts:
- Working with my partner to take out the Trader's secondary HW early. This decision wasn't easy. We had to sacrifice econ, research, and minerals on what could have easily backfired. I think this was the first on that teams decision to resign. I also believe we couldn't have stood against them without the Zoid/Han/Turkey/Sivxi alliance (short though it was).

- Relief that the partnerships in the SE resigned so I had room to expand without having to go West into the Zoid minefields.

- I was really pleased with how even our two partnerships were. And yes, about mid-game I thought I was doing pretty good. Then in quick sucession, we lost Yank, Walla Walla, Hoof & Mouth, McCarren... and then came the battle at Moonbeam. I testbedded and figured by stripping the shields off Zoid's beamers they would become more attractive and my missle ships would eat them up. But to my chagrin, I learned a hard lesson about collodial chaff and attractiveness (I had testbedded with regular chaff). My fleet was decimated. It was at this point I really thought it was the beginning of the end. I poured almost everything into research to get W26/C26 with just a little shipbuilding to provide a holding action.

- The SMLs were really tough to counter. I finally used a combination of three strategies: 1) sneak up close with a cloaked ship then engage, 2) send about 20 individual ships at them and hope at least one gets thru the minefield, and 3) try to anticipate where an SML would move to, pre-position a ship, then have it intercept (hoping the SML moved that year).

- The Zoid Martyr and B52s Banned ship designs: Hated them. Too many times I was left with a big fleet orbiting, but with all my bombers destroyed. I tried developing a first shot ARM BB to destroy them before they fired, but if he brought chaff also, they were no good. After seeing one thread on SAH, I almost started making freightor chaff. Hmmm? Maybe next time.

- As far as race designs, you pretty much nailed it except for one thing. I consider my race a hybrid. 1/1000 resources like an HG, but sacrificed hab for pretty good factory settings. Towards the end, my partner had too much real life stuff going on to really participate and asked me if I wanted a replacement. Instead we put the Sivxi into a total support role making chaff, mine layers, pen scanning ships, and mining ships. It wasn't great, but it was good.

- I never saw too much of the Han, but was always worried about their cloaked ships attacking lonely outposts. I was just about to build some Peerless nubians (at a huge G cost) just because of them.

- The pen scan ships from my partner were a **huge** help in making decisions on fleet movements, battle order settings, etc.

- Pop-drop tech trading with my partner was helpful, but mid-game I started pulling away in weapons & construction. Finally, I realized what was happening and started building scrappers, but I should have started doing it earlier.

- I agree with Zoid. He made some bad fleet movements these last couple of years. Some of the battles I should have won, but some of them I shouldn't have. But it was getting tough to do my turns; 2-3 hours on average.

- I've also learned more about the statement I saw "never be enemies with an SD". So frustating to make advances into your territory and then when I get there, getting cut off from my nearest starbase so no reinforcements or retreat. Minefields in my territory were hardly worth bothering about since I was IT.

- Minerals were also a big problem for me the last 10 years. I was constantly shifting them around. I just started a new line of ships in the last few years to make the most of the my mineral distribution. They aren't the best ships and they never saw combat, but like I've seen before "quantity has a quality all of its own".

Once again, thanks to all of you who stuck with it. It was a blast.

-Star Daze

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