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Re: IT alliance benefits Thu, 14 July 2005 06:20 Go to previous messageGo to previous message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
crr65536 wrote on Thu, 14 July 2005 06:57

I had been under the impression that ships with AMGs are better, because when a fleet with super fuel-xports hits a mine they all die, whereas AMGs can be placed on ships with armor and shields.

And all your chaff dies as well, most likely making your fleet useless untill replaced.

Quote:

Of course, AMGs don't heal your fleet though. Maybe throw them on B-17 or B-52 bombers and then you don't need an extra slot for a fuel ship.

I think bombers might be better off with OTs to get the hell out off any battle, or possibly jammers to make them less attractive if you bring bomber chaff ... although that might be hard to impossible with all that bor in the bombs ...

Oh, and B-17 can't take a mine hit either ...

Quote:

Of course, this may just be speculation, as a fleet with a mere 1000 chaff has 50000mg fuel just from them.

And those 1000 chaff will use up that supply in 1 turn of warp9, no-IFE (common for IT) making things even worse ... IIRC scout chaff can't even go warp10 when solo, their own fuel supply is too small ...

mch


[Updated on: Thu, 14 July 2005 06:23]

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