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Re: IT alliance benefits Tue, 30 March 2004 18:37 Go to previous messageGo to previous message
Dogthinkers is currently offline Dogthinkers

 
Commander

Messages: 1316
Registered: August 2003
Location: Hiding from Meklar
As the IT player, once the conflict has started (or if you are perceptive/paranoid/lucky: the year before,) then you can deny access to your gates using diplomacy settings.

OTOH the non-IT player has to actually attack the component planets of the IT network to remove the gate network threat, so the threat proceeds past the first year of combat.

Essentially this means an non-IT player has to be capable of delivering a Twisted Evil crippling Twisted Evil first strike to avoid retaliation when betraying his IT ally; whereas the IT player is capable of continually delivering forces to his deep stargates for several years with no fear of cross-border retaliation through his stargates. Cool

**repaired broken evil faces**


[Updated on: Tue, 30 March 2004 18:39]

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