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Home » Primary Racial Traits » SS » SS ultimate strategy?
Re: SS ultimate strategy? Wed, 22 April 2009 16:44 Go to previous messageGo to previous message
PaulCr

 
Chief Warrant Officer 3
Stars! V.I.P

Messages: 187
Registered: February 2007
Location: An Island that kinda look...
I'd expect to see any large number of ships that have suddenly decided without explanation to go either to a friendly planet with a gate or an enemy planet without destroying the starbase and would become suspicious and set you back to neutral and send a message explaining why. If you did manage to do that to me though I would no longer be interested in trying to win the game but would instead throw everything I had at you to cause the maximum possible damage, given we are intersettled as your scenario suggest and I'm supposedly the runaway leader, the chance of you then be able to win the game would drop to virtually zero. So instead of helping your long term ally to win who has presumably been helpful to you until that point you would have instead given the game away to one of your long term enemies who has presumably been doing everything they could to stop you from winning.

I can see a backstab being completely excusable if you've been coerced into an alliance but if the alliance has been mutually beneficial as it should be then a backstab is ridiculous when an exit clause exists, if it hasn't been beneficial then you shouldn't have been in it in the first place.

While I might not like my ally activating the exit clause I certainly wouldn't have the same venom for attacking him, with seperate territories I wouldn't go after him unless it made much more sense strategically, with intersettling however you pretty much would have to but if I was going to allow intersettling in my territory in a single winner only game it would be on condition that the alliance last until we are down to 3 players at best and 2 if we are pretty closely matched.

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