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Re: SS ultimate strategy? Tue, 21 April 2009 23:35 Go to previous messageGo to previous message
magic9mushroom is currently offline magic9mushroom

 
Commander

Messages: 1361
Registered: May 2008
vonKreedon wrote on Wed, 22 April 2009 01:52

PaulCr wrote on Mon, 20 April 2009 13:01


I would agree with VonKreedon that the aim should be to win but that's what the exit clause is there for, if someone is beginning to run away with the game then it's should be in your interest to activate it, although there could be strategic reasons to wait a while before doing so, usually to let the 2nd place player get beaten up for a while since there's no point exiting an agreement with the 1st placed player if it means the 2nd placed player will win instead.


I argue that if the number 1 is starting to run away in the end-game then you should break/exit your alliance with him. Certainly if you are not the number 2 you want to try and arrange things so that the number 2 takes most of the damage and receives less of the benefit so that after you've pulled down the current number 1 there is at least less distance between you and the new number 1 (ok, now I'm flashing on the '60s TV series The Prisoner. "Who is number 1?" "You are number 6." "I am not a number, I am a free man!" "HAHAHAHAHAHA..."). Anyway, if you remain allied with number 1, and you are a known "no backstabs, ever" proponent, then he can concentrate on number 2 et al without worrying about what you might do to him and so allocating resources for that contingency. This makes it less likely that number 1's runaway train can be stopped. OTOH, if you exit your alliance with number 1, then he has to divide his focus even if all you do is play defense, and so greatly increasing the chance of derailing his train to victory.



Since when does this logical course of action require backstabbing?
...

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