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Re: CA Balance Wed, 07 June 2006 05:46 Go to previous messageGo to previous message
Tomasoid is currently offline Tomasoid

 
Chief Warrant Officer 3

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Registered: December 2005
Location: Ukraine

Hi!

iztok wrote on Wed, 07 June 2006 09:22

Hi!
Tomasoid wrote on Tue, 06 June 2006 19:54

better mineral settings would not help PP starting economy much, right?

They could - more minerals means better&faster packet terraforming == faster growth.



Early PP barely can use packets effectively. Early growth needs transport building, so all that you left with is boranium and (if -f and build privateers) germanium. 1% teraforming costs in average 15 resources and 200kT of minerals. And 1% is not that much. Now think: how much of minerals PP can mine in 10 turns? 20 turns? Not much, there are much more planets around. Well, you can select better mines, but sacrifice economy or something else. In such case, you will do more teraforming and earlier, but what you teraform usually for? For better economy... Now look: choosing worse economy for possibility to have more teraforming at early years seems does not pay off much for laeter game when all pop is grown and factories built.

That is why I almost sure that PP races would choose better economy by additional RW points, instead of choosing better mines.

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Quote:

The question was why such BIG difference? 91 points difference is still too much, IMO.

It is only 10 points difference. Currently SS's are fun to play, but if you check the statistic of PRT winners, they're quite rare there. So I gave SS more RW points to be more competititve against races with inherently better econ. It's not much: 1% beter growth + 1 factory, or 2 factories + 2 mines, or ~4% better hab.



Well, measuring and adjusting balance between PRTs just by average winning ratio seems not very good idea. This is good indicator of disbalance, I agree. But just adding RW points in general would not help in this matter much, more it may cause more disbalances of other kinds (like for AR).

SS problem (currently playing it in one of the games) is that Energy and Electric techs give very little for its economy and weapons strength. So if you choose SS fun, forget about economy and wi
...




WBR, Vlad

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