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Re: CA Balance Tue, 06 June 2006 08:36 Go to previous messageGo to previous message
Tomasoid is currently offline Tomasoid

 
Chief Warrant Officer 3

Messages: 182
Registered: December 2005
Location: Ukraine

Hi!

Is this correct place to discuss _all_ PRT changes? Wink Anyway...

iztok wrote on Sat, 12 February 2005 10:49


Since you can also change the RW points for a race then I'd suggest the following settings:

PRT   RW  diff. comment
PP   +60  +97   to buy better mine eff.
AR   +40  +67   to buy ISb
HE   +35  +45   they're a bit too weak
SD   +35  -18   a bit to cheap for their strenght
SS   +25  +63   need better econ
WM   +20  +32   need a bit better econ
IS   +10  -26   a bit to cheap for all what they get
CA     0    0   same, already lost instaforming
IT   -35  +22   a bit too expensive
JoaT -50  -75   so they take NAS without too much additional points


Most econ races lost their RW points, JaoT the most. OTOH those weak/least played races got some improvement, PP the most, as IMO it NEEDS more minerals to use packets.


Well, did you consider later game economy and race development?

IMO, IT race needs LESS points, or, at least make -f IT not that powerful at the early game and late game (with a lot of planets). And not by RW points, but in some other way. For example, make RW work differently - when you choose to have no factories at all (minimum of them), it should leave less RW points than it is now. Or make /800 people resources more expensive (700 is already expensive, but /800 is seems what usually used by -f races).

Also, PP IS POWER, if have something for better startup. If you launch a game with 50 year startup with only factories/mines built on starting HW, PP wins all other races (except, probably HP IT race and CA) because starting minerals + packet-teraform, and 2 planets.

I guess, later in the game, with more RW points, PP may have much better economy than others. So I would suggest to just increase PP starting minerals instead of increasing RW points.

AR - do you know how powerful AR can be at the later game? Instead of adding RW points, I would give some better means to protect AR early in the game (that is the weak point of AR and that is why it is disliked). Nice way for t
...




WBR, Vlad

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