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Home » Stars! 2.6/7 » New Game Announcements » New Game: Twelve (was Thirteen) Gates (revised)
New Game: Twelve (was Thirteen) Gates (revised) Wed, 10 December 2003 12:01 Go to previous message
donjon is currently offline donjon

 
Lt. Commander

Messages: 808
Registered: November 2002
Location: Benque Viejo del Carmen, ...

Present enrollment: 9 players ... max 12

Game summary: The huge (3000 ly per side) map has 12 sectors. Each sector is roughly 200 ly in diameter. Each race will start in a single sector.

Also, in each sector is one world held by the Traveller's Guild (this location is NOT revealed to the players and must be discovered.) The Guild, has all players set to friend and allows use of their stargates to afford inter-sector travel (each sector has roughly 900 ly separating them.)

Discovering destinations is described in the Guild description section below.

The object of the game is to have uncontested battlefleets at all 12 Guild planets... On the turn this occurs. Victory is declared.

The Guild (the host race)
Is an ancient race inhabiting this quarter of the galaxy, they wish to go beyond the rim, but wish a worthy race to take their place and not leave the galaxy in chaos.

They provide:

  1. Use of their gates to all races; however, gate travel will open at a random time after 10 years of game play.
  2. Excess minerals at a Guild planet will be uploaded to an uncontested race having freighters/galleons present at the Guild planet. This will occur only on the turn in which the excess is detected, otherwise the Guild claims all excess minerals at the planet.
  3. They will afford shipments of minerals to specific destinations for all races.
  4. They will build large freighters for a race, equipped with the MT Jump Gate Technology, these freighters will never exceed the races technology level, with the exception of the Jump Gate itself, and will not use race-specific items. The cost for these items is the (mineral cost+resource cost+200) of the ship in minerals solely.
  5. All sales of ships are public, unless the buying race wishes to double the price, in which case the sale will be private.

The Setup:
There will be a lag time in the setup of this game, it will take at least a few years for the host to ensure he has Jumpgate technology(he will regen if he doesn't get it). During this time, you races will be placed in "stasis" accumulating nothing, all races will have pop and mins recorded on year 2400, this value will be restored upon commencement of the game, with the possible exception of dual-planet start races (PP) the starbases will be preserved, I will attempt to ensure that the secondary planets do have starbases, but will not make it a priority for commencement.

Other general info is listed below

REGISTERED Version JRC4; Players will use JRC3.
Turn generation: turns 1-20 every 24hrs, turns 21-80 3 times a week, turn 81 and beyond - player vote.
Turns generated through Autohost
Universe size & density: large sparse. (roughly 30 stars per sector) remapped onto a huge(7) universe.
PRT Restrictions: No SS, No IT.
Movement Restrictions: Inter-sector travel, and stargate travel is permitted, however, with 800 light-years between sectors stargate travel using your own stargates will likely be costly.
Skill level: intermediate and above
Player positions one per sector.
Accelerated bbs play.
Chaff & split fleet dodge allowed
No Public Player Scores
Random Events: Yes

Victory Conditions:

The object of the game is to have uncontested battlefleets at all 12 Guild planets... On the turn this occurs. Victory is declared.

"Uncontested" means any ship with a rating at a Guild planet, with no other race having a ship with a rating at the same Guild planet.

Alliance victory: according to the victory conditions stipulated, it is not possible for an alliance to win. However, you may have alliances within the game Wink

email me at: donjon at btl dot net
BTW: Submit password protected races, but supply the password (I will need them for universe generation, and also in case someone drops out).

Revised changes are in green.


[Updated on: Tue, 16 December 2003 18:00]

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