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Overpop Wed, 03 December 2003 14:01 Go to previous message
LEit is currently offline LEit

 
Lt. Commander

Messages: 879
Registered: April 2003
Location: CT
A late game IS can easily over-pop their worlds for a boost in production. Well maybe not easily... but it is possible.

Some basics: Pop over 100% dies due to overcrowding at 4% per 100% of excess pop, so a world with 300% pop will have losses of 8% (of the total pop, not just the excess). Pop over 100% gives extra production at half efficiency, so a 1/1000 race with 2000000 pop on a 100% world (without OBRM) will get 1500 resources from pop, 1000 for the first million, and 500 for the second million.

Over-pop therefore requires you to grow enough in orbit to replace the losses. Note that freighter growth and overflow happens before production, and that deaths due to overcrowding happens after production. So you should have pop in orbit that will top off a world to your goal.

Full 3x over-pop requires a lot of pop to do this, for a 100% world you will want 3.3 mil on the ground (OBRM is assumed for all races). 3.3mil will lose 8% or 264k pop a year, for a 20% IS, that will require 2.64 million pop in orbit. Note that you don't need the full 3.3 on the ground, you only need enough so that the 264k will total 3.3 million, which is 3.036 million. Total ground and freighter pop required is 5.676 million.

(Note that losses are slightly higher due to rounding, I've found that I need 2.654 million pop in orbit, and 3.0346 on the ground)

2x over-pop for 100% world you will want 2.2 mil on the ground. 2.2mil will lose 4% or 88k pop a year, for a 20% IS, that will require 880k pop in orbit. Total ground and freighter pop required is 2.992 million.

Only going to 2x gives you a 50% bonus to production, but uses a half the pop. Therefore I recommend going to 2x when you have enough pop to get to 3x soon, but arn't there yet. A good point to do this is when you have enough for 3.5 million for each 100% world (and a corresponding amount for smaller worlds). You will use 3 million for the 2x, and .5 would grow to 2.7 in 16 years. If you kept 2.5 million in orbit and went for 3x ASAP that will take 7 years. However, the 1.5x production you get for 16 years is almost the same as getting 1x for 7 and then 2x for 9 (24 vs 25) but the bonus production happens sooner.

For lower growth rates you will need more pop to hold at 2x or 3x. And the point to go to 2x where you can still make 3x in a reasonable amount of time is another problem altogether.

pgr 2x amt 3x amt
20 29920 56760
19 30384 58150
18 30898 59694
17 31473 61419
16 32120 63360
15 32854 65560

The difference for growth rate isn't that much, however getting to those amounts will take a lot longer with lower growth rates.



- LEit

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