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Re: Overpop Wed, 07 April 2004 12:07 Go to previous messageGo to previous message
mlaub is currently offline mlaub

 
Lieutenant

Messages: 744
Registered: November 2003
Location: MN, USA
LEit wrote on Wed, 07 April 2004 10:35


In other words, calculate how many will die at 300%, then set the world to 300%, lift the amount that will die, and set the overflow to drop that amount.


Huh? what do you mean by "set the overflow to drop that amount"? Please go look at my previous response, and explain from that point. Thanks.

If you are saying what I think you are saying, maybe you will code Freestars to make this possible through waypoint orders of stationary ships...

In the game I play, though, this just isn't realistic. No way you are going to do this turn after turn with out alot of MM in a huge universe. A formula would be much easier... Do it once, put the pop in orbit, no more thinking turn after turn. Eventually the pop equalizes to the level you wanted.

-Matt



Global Warming - A climatic change eagerly awaited by most Minnesotans.

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