Re: Overpop |
Wed, 07 April 2004 12:07 |
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mlaub | | Lieutenant | Messages: 744
Registered: November 2003 Location: MN, USA | |
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LEit wrote on Wed, 07 April 2004 10:35 |
In other words, calculate how many will die at 300%, then set the world to 300%, lift the amount that will die, and set the overflow to drop that amount.
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Huh? what do you mean by "set the overflow to drop that amount"? Please go look at my previous response, and explain from that point. Thanks.
If you are saying what I think you are saying, maybe you will code Freestars to make this possible through waypoint orders of stationary ships...
In the game I play, though, this just isn't realistic. No way you are going to do this turn after turn with out alot of MM in a huge universe. A formula would be much easier... Do it once, put the pop in orbit, no more thinking turn after turn. Eventually the pop equalizes to the level you wanted.
-Matt
Global Warming - A climatic change eagerly awaited by most Minnesotans.
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