Re: Overpop |
Wed, 07 April 2004 11:35 |
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LEit | | Lt. Commander | Messages: 879
Registered: April 2003 Location: CT | |
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The relevant order of events for IS growth is:
Ships move
Pop in space grows (overflowing to surface)
Production
Pop on ground grows/dies to overcrowding/dies to red worlds.
So, you only need 300% pop after the overflow.
In other words, calculate how many will die at 300%, then set the world to 300%, lift the amount that will die, and set the overflow to drop that amount. At the end of every turn it will show your pop, resources, etc as lower then what you really have. But you will be producing with full values. If you want the game to calculate how long something will take to build, drop some extra pop, look, and then lift it again. You'll have to drop tons of pop anyway to account for the losses.
Note that arriving ships can overflow, and add to current production. And it is possible for IS pop to grow twice in a turn, once in space, and then the overflow on the ground gets another chance to grow. In practice this is rare and minor.
- LEitReport message to a moderator
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