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Re: Growth/production boost Wed, 03 December 2003 20:13 Go to previous messageGo to previous message
LEit is currently offline LEit

 
Lt. Commander

Messages: 879
Registered: April 2003
Location: CT
A more detailed example:

In orbit you have 3 Super Freighters, holding 4000(00) pop. On the ground you have 11000(00) pop (a 100% world with OBRM, you're trying to hold at 100% and grow in space). When dealing with pop as much as an IS does, you tend to drop the 00 from all numbers. So it becomes: 3 SF with 4000, 11000 on the ground.

If you leave them in the freighters with room to grow, they will grow 400 pop this turn. Giving you 4400 in space, and 11000 on the ground (15400 total)

If on the other hand, you take one SF and split it off, and fill it full, and put 1000 in the other two SF, then the full SF will overflow. Since overflow happens before production (and planetary growth too) you can lift 300 pop into the other freighters. The amount you lifted will be replaced by the overflow. The 1300 in the other freighers will grow 130. This gives you 4430 (3000+1300+130) in space and 11000 on the ground, for a total of 15430).

You can take it even further and split two freighters off, put 4000 pop in there, and lift 444 from the ground, and also lift 1556 in minerals (for a total of 6000 in two SF), the 4444 in space will grow 444 and overflow that to replace the 444 you lifted. At the end of the turn you will have 4444 in space and 11000 on the ground (15444 total).

The following turn you lift another 493, total is now 4937. Then 548 -> 5485. Then you lift 609 -> 6094. At this point, I would just lift 600 and put 6000 in one fleet and the rest in the other fleet. All that calculating and shifting pop and minerals down to the last one is way too much MM. Lifting 300 per full SF is a bit easier to deal with. If that 300 per fills another freighter, then you can lift another 300.



- LEit

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