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Fun Game Ideas (post your own if you like) Wed, 03 December 2003 05:12 Go to previous message
Captain Maim is currently offline Captain Maim

 
Lt. Junior Grade

Messages: 492
Registered: March 2003
Location: USA, Mesa, Arizona

Here's some random fun games, some of which are host playable others that just aren't.

1) Islands of IT.
And InterStellar Traveler only game, taking place on a large (or huge) remapped map where the stars are piled into clusters with lots of dead space between. I might even make it so the density of the islands tappers off towards the edges. (for those who know astronomy, this would be equalant to "large gobular clusters", which are hover outside the plane of the galaxy.) Why only I.T.? Considering distances, WOULDN'T YOU WANNA BE IT? Plus could be fun.

-This one below (2) is probably the only "Pure" game idea I've got up here. Because I figure all the really good "Pure" games have been done profusely already.-

2) Random Races
All races are totally random. No PRTs band obviously.. Players (host included) would be randomly assigned a player using a random number generator. Smile Could be fun.

3) Pure OWW.
Someone once suggested I make a game where all the planets are made OWW friendly. This can be done semi automatically if I just do some research on FOR commands and such, so I can adjust the whole map without ever looking at it really. All OWW races, all planets set to "happy" environmentally, no need for anyone to have TT except PP and CA to use as weapons. Might be fun.

3a) Pure OWW, CA vs PP
Heh, a war of OWW PP and OWW CA, now THAT's an interesting idea. Smile Same setup, all worlds "Happy". Until the war starts races start blasting things to bits. (Hmm Maybe just a war between PP and CA period would be cool, no happiness or OWW.. I dunno) (One possibilitiy is to make all PP idenitcal and all CA identical, then it's all about skill and less about race design... That's probably less fun though.)

4) Rise of Fallen Empires
A possible OWW game where all races are given a "Boast", of having a per built HW and a few perfect "Core" worlds around their HW, also pre built. Game would start at year 4, and tech would be slow, (All fields must be 75%).

4a) Return of the Empire
Same as Rise of Fallen Empires, but instead I do it to 1 player at random, and EVERYONE must kill him. It's like those games where the scenario is storm the huge castle swarming with guys. So it takes like a pile of you to take him down! (I'd probably pick the lucky dude with a random number generator, and override his race out of fairness. Maybe make him WM? Just for the pychotic fun of the war!)

5) Age After the Ancients.
Simple you start like normal, and I pepper the galaxy with treats. Worlds with prebuilt factories, mines, and or preharvested ore (maybe not the ore, but the others would be cool). No special way to find them, just colonize and smile. Idea is that say.. an ancient OWW or multiple OWW races once lived all over this area, but have long since left this space. And the young races are now inheirting their ancient homes.

6) "Home World"
Before the start of the game, I exile all the races from their HW, they retain 100% pop 100% ore, and arrive SOMEWHERE in the galaxy on a world that mirrors their HW, but isn't. Standard game with the twist of returning back to your true home world.
-(Methods for IS and AR have already been figured out to retain maximum fairness and original starting conditions)-

7) Slave Empires
In the spirit of new fun, I make it a simple requirement that all races have ARM, then I rebuild their ARM ships to be 2 super Flag ships. If a player loses 1 flag ship, he joins the killers side, if he EVER loses the other he is defeated. (And passing them to others counts as losing.) The Flag ship will likely be a Nubian with all kinds of cross PRT gizmos, impossible to recreate and a true utility knife of any armada! If I make some PRT restrictions or just a lucky brake I might get 3 Flag ships, basically you can be enslaved x-1 times x being the number of flag ships.

Cool Star Control 2
Posted, Died, but I DON'T CARE!
This one's posted on the new game forum already but's gone stagnent. The t
...




Rule 1: "Pillage, THEN burn!"

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