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Home » Primary Racial Traits » AR » What is a mineral fountain ?
Re: What is a mineral fountain ? Sat, 15 February 2020 00:07 Go to previous messageGo to previous message
magic9mushroom is currently offline magic9mushroom

 
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Registered: May 2008
mrvan wrote on Tue, 15 October 2019 02:56
Remote mining caps at 4000 mine equivalents/fleet.
[...]
In AR, you might as well concentrate all miners on priority planets (high minconc, vulnerable, or near a location where you need the minerals; you can't gate minerals, but you can gate ultra miners)

You can't gate Ultra-Miner hulls safely, at least if they're anywhere near fully loaded. The mining hulls and robots definitely could have been named better, though. Laughing

Without ARM you can't build gateable miners (some people try miniminers with 1 robot, but that's still 1% losses every gate and it's a very significant hull/engine overhead), so your best miner is the Maxi-Miner with 10 Robo-Super-Miners. That's 270 mine-equivalents, so you want either 14 or 15 per fleet (14 has 3780, which maximises mining efficiency per minerals/resources spent, but 15 maxes out the mining per fleet if you're hitting the fleet limit). Note that due to their weight of 2522-2585kT (depending on engine), moving these is a nontrivial proposition (I don't actually recommend putting fuel pods on them, as you won't be moving them often and you're likely to need boosters either way, but a decent engine is probably worth it to reduce the amount of boosters needed). Given that miners before the Robo-Super-Miner generally suck and that the Maxi-Miner is Con 11, there's little need to build any other design of miner with a non-ARM AR.

With ARM your best miner is the Midget Miner with 2 Robo-Ultra-Miners, for 50 mine-equivalents. This is cheaper than any of the larger hulls (even the Ultra-Miner) as long as you use a QJ5 engine, and given they're gateable (and in fact Dockable) and you'll never want to move them to anywhere other than one of your planets that's a pretty obvious pick. 80 of those is 4000 mines exactly. If you still have previous designs of miner and want to combine them, then perfect replacement in a fleet would be 25 Robo-Maxi-Miner robots for nine final-design miners (at 450 mine-equivalents) or 50 Robo-Super-Miner robot
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