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Re: What is a mineral fountain ? Mon, 14 October 2019 11:56 Go to previous messageGo to previous message
mrvan is currently offline mrvan

 
Officer Cadet 1st Year

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Registered: May 2014
From https://wiki.starsautohost.org/wiki/AR_Guide_by_Leonard_Dick ens_-_Revised:_21st_September_2000:
"Infinite mining: Unlike the normal races, when an AR remote mines a homeworld that it owns (meaning, has colonized), the homeworld floor of 30 concentration applies to *all* of the AR's remote mining fleets at that planet. This means that an AR can mine an almost unlimited amount per turn, each turn, needing only the remote miners to do so. (Remote mining for all players is subject to a limit of 4000 mine-equivalents per fleet; thus, ARs are limited in remote mining by the 512 fleet limit.)"

And from https://wiki.starsautohost.org/wiki/Remote_Mining
"Remote mining caps at 4000 mine equivalents/fleet. If you have more remote mines than that in a fleet, they will produce no additional minerals. The concentration on the planet is lowered between each fleet mining, so it is a good idea to have big fleets at 4000 mine equivalents rather than several smaller fleets. That is, the same number of miners will produce fewer minerals if split into multiple fleets compared to fewer fleets as long as no fleet has too many miners. To be clear, the Robot Midget Miner says it can mine up to 5kt of each mineral, so it is equivalent to 5 mines. The Robot Ultra Miner can mine up to 25kt of each mineral so it is equivalent to 25 mines. If you make a bunch of small hull miners with two Ultra Miners each, each ship would be equivalent to 50 mines and you would want 80 such ships in any single mining fleet.
[..]
5 fleets of 4000 mine equivalents each reduce mineral concentration 100 to concentration 34 in one turn. After 2 turns, it's time to move on."

Since AR can mine inhabited worlds on arrival, it's best to colonize on turn 1, and start mining on turn 2. This also means there's no efficiency penalty in concentrating mining fleets. As non-AR, you want to minimize turns lot to travel so it's better to spread X fleets over X planets so they can stay there longer. In AR, you might as well concentrate a
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[Updated on: Mon, 14 October 2019 12:01]

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