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Re: Is HP IT possible? Sun, 14 August 2005 23:34 Go to previous messageGo to previous message
crr65536 is currently offline crr65536

 
Chief Warrant Officer 3

Messages: 180
Registered: June 2005
Okay, after some testing, I've created what I think would be a working HP IT race. It doesn't satisfy the requirements freakyboy had in mind for his IT, but I think it would work for me. I testbedded it to 34k by 2450 Very Happy , in Small Packed, with no MM after turn 30, with AccBBS and without Maximum Minerals. It used 25 planets and maxed out at 82k.

Without further ado, the race:

<insert clever name here>
IT
CE, OBRM, NAS
0.67g-2.24g
-100C - 76C
immune
15%, 1/5
1/2500
15/7/20/3g per factory
10/3/20
Weapons cheap, Construction and Propulsion normal, rest expensive and starting at 3
0 points remain

And now, the rationale:

OBRM:
Needed the points, increases planetary production. IT can transport minerals around easily, and with 20 mines operated planets seemed to have enough of them.

NAS, CE:
Both are disadvantages that are mitigated by the IT PRT. I needed the points.

The hab:
IIRC gravity is 24 clicks from the edge, and temperature is 25 clicks from the edge, so even with full terraforming it stays (almost) out of the range where the probability of finding planets drops, while still being slightly shifted to give a few points. Radiation immunity gives more planets and allows you to use the Prop 6 scoop (discussed later).

15%:
Would like to improve this to 16% (17% seems excessive to me), but would have to give up some of the other goodies.

Econ:
Basically standard HP, so far as I can tell. The high number of mines guarantees that at least the HW will be able to export a fair amount of germanium to other planets, and some other high Germanium concentration places will probably export a decent amount too. A perfect planet had 3740 resources per turn, and with the type of hab the race uses you can get a good number of perfect or near-perfect planets.

Tech:
Weapons cheap is pretty much standard.
Construction normal is useful, especially for IT gates.
Propulsion is normal so that you can still get prop 16 in this lifetime, for the warp 8 scoop, 100/any gates, and gravity +
...

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