Re: Tricks of the Trade (long) |
Wed, 12 November 2003 10:45 |
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LEit | | Lt. Commander | Messages: 879
Registered: April 2003 Location: CT | |
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Sgt. Bulldog wrote on Wed, 12 November 2003 08:03 | The downside of this is that his warships will also pass through you minefields and reach their target. Since chaffsweeping is mostly (?) used on the same year as the actual attack (or else it pays better to use sweepers), I don't think there's much of a point.
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If you think some one will chaff sweep, the field isn't going to be there, so it won't affect anything. For an SD if you set them to friend, the chaff will fly through it, and then it will detonate, hitting the whole fleet. Much better then just hitting 20 chaff or so.
I recently used this in a game and not as an SD. I was defending a world (in enemy space) against an alliance of 3 races. One of them didn't have enough of a fleet there to make a big differnece, but the other two could beat me. I had a mine field (std and speed - I'm an IS) they could easily chaff sweep it however. So I set the lowest player to friend, and if they had attacked, his chaff (and fleet) would have flown right through my mines. His allies however, would have to go warp 10 through a speed trap, and probably wouldn't have made it.
Unfortunatly they didn't attack there. Setting the one player to friend for a turn did cause a few problems where I didn't sweep his mines in places I forgot to set orders to attack him, however, in general it didn't cause many problems at all. If he had guessed that and swept all my fields at warp 10 and/or gated ships into my worlds
- LEitReport message to a moderator
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