Home » Stars! 2.6/7 » The Academy » Tricks of the Trade (long)
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Re: Tricks of the Trade (long) |
Fri, 07 November 2003 10:01 |
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LEit | | Lt. Commander | Messages: 879
Registered: April 2003 Location: CT | |
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overworked wrote on Fri, 07 November 2003 09:30 | Boosters -
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DDs are good booster designs, you should arm them too, the projection of force early will probably be very helpful, and the additional cost is minimal.
Some races should use special ships for boosters:
HE - mini colonizer with fuel tank (use that Settler's Delight).
IS - Fuel Transport ship is great.
SD - Mini layer with no mines and a fuel tank.
JOAT - Scout with tank (the free scanning is not something you should turn down).
Most other races might want to go with the scout for the scanning anyway. If you're in a game without PPS, and even with it, you really need good scouting, especially early to find the good worlds.
overworked wrote on Fri, 07 November 2003 09:30 | Efficient Scouting - The fastest path for scouting with penetrating scanners rarely involves a waypoint at a planet.
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The problem with this is that people will know you've got pen scanners. If it's early, they know you're either JOAT or SS. They can also see you a lot easier in space then in orbit.
overworked wrote on Fri, 07 November 2003 09:30 | Deceptive Naming -
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At most this just tends to annoy me. If I can't figure your ships out by name, I'll get into a habit of looking at the design. However, if it messes you up (building the wrong thing) that could be much more costly.
overworked wrote on Fri, 07 November 2003 09:30 | Reduced Fuel Consumption -
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I have a program to figure this out, I'll have to post it soon.
overworked wrote on Fri, 07 November 2003 09:30 | Shielded chaff -
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As mentioned on the news group by Iztok, you can make shielded chaff more attractive by damaging it first. Two options: Use the min damage bug to have an ally damage your chaff but not kill them. Overgate them, if you're not IT, some will die however.
[edit - fixed quoting]
[Updated on: Fri, 07 November 2003 10:02]
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Tricks of the Trade (long)
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Re: Tricks of the Trade (long)
By: LEit on Fri, 07 November 2003 10:01
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Re: Tricks of the Trade (long)
By: Orca on Fri, 07 November 2003 16:58
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Re: Tricks of the Trade (long)
By: Kotk on Fri, 07 November 2003 16:21
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Re: Tricks of the Trade (long)
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Re: Tricks of the Trade (long)
By: Robert on Wed, 12 November 2003 03:20
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Re: Tricks of the Trade (long)
By: Kotk on Wed, 12 November 2003 06:35
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Re: Tricks of the Trade (long)
By: Robert on Wed, 12 November 2003 08:49
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Re: Tricks of the Trade (long)
By: iztok on Wed, 12 November 2003 07:45
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Re: Tricks of the Trade (long)
By: Orca on Wed, 12 November 2003 11:29
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Re: Tricks of the Trade (long)
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Re: Tricks of the Trade (long)
By: iztok on Wed, 12 November 2003 09:16
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Re: Tricks of the Trade (long)
By: LEit on Wed, 12 November 2003 10:45
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Re: Tricks of the Trade (long)
By: Hetzer on Wed, 12 November 2003 19:01
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Re: Tricks of the Trade (long)
By: Zathras on Sat, 15 November 2003 14:02
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Re: Tricks of the Trade (long)
By: Zathras on Sat, 15 November 2003 14:12
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Re: Tricks of the Trade (long)
By: asimov on Sat, 31 July 2004 02:22
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Re: Tricks of the Trade (long)
By: alric on Fri, 06 August 2004 08:11
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Re: Tricks of the Trade (long)
By: Altruist on Wed, 25 April 2012 09:11
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