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Late game chaff Wed, 05 November 2003 03:48 Go to previous message
Robert is currently offline Robert

 
Lt. Junior Grade

Messages: 393
Registered: November 2002
Location: Dortmund, Germany
Ok, some question about late game (not end game) ships.

Imagine you got plenty of resources, lots of minerals, but it is forseeable you run into a serious germanium crunch the next 10 turns or so. Tech is nearly maxed out (w26, c26, en22, prop16, el22), ramscoops and regenerating shields.

I have some thoughts here and there and would like to share them, curious for comments.

Bombers first:
IMO mini bombers with mizer are most efficient. cost 2 germanium,
can be built en masse. When calculation costs/bomb also better in resources and when considering snipers (missles) also more efficient than jammed/shielded B52... correct???

AMP-Nubs:
What is the best trade-off between beams and caps? Caps still cost 3g, while beams cost no g. I am currently using 9 caps and 6 amps, cause as IS beams are more expensive. but 12 amps and 3 caps should do the same damage, or a bit more, take same number of slots, less g, more b... suggestions? (remember: IS)

What else... ok, I got RS, but the shields are bloody expensive in g. I thought about replacing one with deflectors, giving some more help against beams, and with the jammer 50 i dont care too much about other's missles... comments???

ARM/Omega Nubs:
My Calculations show that ARMS are, based on a per missle calculation more efficient than omegas. If the enemy has only 3 jammer 30s, they do effectively more damage than omegas (1/8 goes to shields!), and if one puts 6 jammers to his nubs, fine -
then he has some other disadvantages.
And once shields are down, ARMS are even better.
More important: the range advantage. For now I assume people are using 4 stacks of omegas or 3 stacks of arms. This means ARMNubs are not that heavy and will move last. This can be nice counter to any/any/disengage moving Omega Nubs! Also Starbases are much less jammed than ships, making ARMs again better than Omegas.
And for snipering bombers, remote miners (there is an AR in the game) and freighters ARMS are much better cause most of the targets are umjammed/unshielded.

Now what concerns me:
I did not talk about the costs - and i mean germanium.
Using many cheap computers give same accuracy than one slot of expensive nexi. And with heavy ARMs i got one more slot anyway.
Also I plan not to use and deflectors, so even more spare slots... anyone experience with that???

And one last thing: CHAFF
one chaff costs 2g right now. There are not many missleboats out there any more, so this might not be that important. Still I wonder if using the mizer reduces the cost to 1g. Simple...
But what about DD chaff? costs the same g, and is more resistant to beamers. One could add a single cheap shield, so Omegas need 2 hits to kill it (means cost per enemy missle is 1g again), or even more: CCs cost 3g, the mizer no g, and I could add some range2 beams, so they get another shot at his Nubs cause of higher init. Takes 3 shots to be killed with shields, and I could add a jet so they move 1.25 and protect my Nubs against enemy any/any/disengage missles...
This sounds all very strange, and I am sure many thoughts have been put into this, and nobody does it, so it must be crap.
Still I would like to hear what you experienced...

Ok, lots of things... curious for comments

Thanks

Robert




2b v !2b -> ?

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