Re: Game Rules |
Thu, 30 October 2003 17:57 |
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multilis wrote on Fri, 31 October 2003 06:55 | If we tie retreating to a "star you own" then I think red planets will take on more meaning. Just send a 98% cloaked ship to colonize an uninhabited planet in enemy territory so you can retreat to it.
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This is fine... Once attacker is 'retreating' he is *locked* into that one world, so the defender could just post a large fleet there and wipe out everything the attacker has... I think this flaw heavily outweighs the advantage of this 'trick'.
If you are still worried about this trick (I certainly wouldn't be - if I were you I'd rub my hands in glee for this opportunity to annihilate the enemy fleet if they tried to do it to me!), then just colonise all your reds... From the mid-game onwards the cost of a coloniser hull is largely irrelevant...
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The 512 fleet limit is going to look much smaller when we start sending out lots of fleets to allow splits different ways depending on what we discover we need.
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True, consider that the cost of tactical flexibilty...
note: the "illegal to change wp1 targets or speed" idea is NOT under discussion for this game, I just mentioned it as a possiblity for a FUTURE game
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