Split Fleet Rule |
Tue, 28 October 2003 17:31 |
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The key idea is to prevent abuse that makes it difficult/impossible for a player to target the correct fleet.
The key idea is that ships cannot be split from the 'battle fleet' as they approach enemy territory.
I have been asked how this affects ships being split off to act as 'sweeper ships' to diminish minefields, or fuel transports being split off to retreat once they have served their purpose.
This would not be acceptable. The workaround is to have these ships in SEPERATE fleet tokens, which just happen to be in the same place. This way your fuel transports can keep pace with the attack fleet, transferring fuel between the fleets as you go, then retreat as desired, without needing to split up the fleet. Similarly with the sweepers, you just split them off fom the fleet nice and EARLY, so you don't have to split the fleet in/near enemy territory.
It IS acceptable to split your fleet as long as ALL the fleets involved retreat for at least one turn.
Phew, I think that covers it. Any questions?
The Observers will be watching!
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