Home World Forum
Stars! AutoHost web forums

Jump to Stars! AutoHost


 
 
Home » Primary Racial Traits » SD » The necessity for missiles
Re: The necessity for missiles Thu, 23 October 2003 17:07 Go to previous messageGo to previous message
vonKreedon is currently offline vonKreedon

 
Lieutenant

Messages: 610
Registered: March 2003
Location: Seattle, WA USA
I think that much of our differences on this issue because I am thinking in a campaign time frame and LEit seems to be thinking of one turn. Yes I am unlikely to expend more than ~200 chaff in one turn, but over the course of a campaign that can end up being ~1,000 chaff. I can build more chaff back at my production centers, but getting it to the maneuver fleet can be problematic given the terrible fuel milage on chaff and the inability to get gates up within Warp13 packet range of the enemy I'm attacking. Further, the enemy being an SD means that I can expect detonating minefields in my reinforcement lanes.

So if my maneuver fleet starts off with 1,500 chaff and expends 200 a turn over a five year campaign the fleet will only have 500 chaff left for the penultimate battle. This is not enough if the SD has a credible missile force, but totally fine if they have tons of beam Nubs.

Now you may say that the answer is to bring more chaff, but this is where the cost management comes in. Instead of budgeting for more chaff at the beginning of the operation I would simply take the extra year to conventionally sweep MFs, and suffer some skirmishing loses as my some of my detached Nubians are caught by my enemies forces.

At any rate, I can only say that this is a lesson that I learned recently, take what you will from it.

Report message to a moderator

 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: detonating MFs
Next Topic: The minelayer hulls.
Goto Forum:
  


Current Time: Mon May 06 19:29:15 EDT 2024