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Home » Stars! 2.6/7 » The Academy » DDs and FFs: Small hulls in the BB era and beyond
Re: DDs and FFs: Small hulls in the BB era and beyond Tue, 21 October 2003 22:07 Go to previous messageGo to previous message
zoid is currently offline zoid

 
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Messages: 348
Registered: December 2002
Location: Murray, KY - USA
Dark_Traveller wrote on Tue, 21 October 2003 08:29

I agree with labyndor about a waste of a utility ship. If you would like a large colonizer you should give the Large Freighter design a try. Large amounts of fuel for extended range plus the ability to drop 120000 colony on a planet. I find this to be an great way to start Colony in the latter part of the game.
True, but you're missing the main point about using one hull that includes a colonizer pod to fulfill many other necessary functions besides colonization, to avoid using three other design slots to do the job that the one expensive "colonizer" galleon could do. After all, later in the game establishing a colony from scratch isn't as frequent as earlier in the game. This way, you always have a colonizer on hand if you need one without having a special design slot set aside for colonizing which is otherwise useless. A galleon is so versatile that you could have one design doing the work of 4 or 5 designs, possibly more.

For example, I'm currently playing an SD race. I have privateers I've used from the beginning for transport. I also have a basic colonizer, which I don't use very often, but you gotta have them, right? I also have scout vessels for planetary discovery/recon. I will also need a vessel equipped with an energy dampener. I also have a large freighter design that I use for meeting the Mystery Trader, because it takes about 250 of those privateers to carry 9800kt of minerals (okay, not really 250, but too many, anyways). That's 5 slots I'm using, and I could use a single galleon design to do all of those tasks, freeing up 4 slots.

True, I could use a large freighter equipped with a colony pod to do 3 of those tasks (MT, Transport, colonizer). But the galleon will do that and more, saving the maximum number of design slots. Design slot availability tends to be the biggest problem later in the game. I really, really like this multi-function galleon-colonizer idea.

I think this topic deserves it's own thread OUTSIDE of the WM section. Smile

Editting: Doh! It's not IN the WM section! Embarassed


[Updated on: Tue, 21 October 2003 22:11]




I'M NOT AN EXPERT AND I'M OFTEN PROVEN WRONG. TAKE THAT INTO CONSIDERATION WHEN YOU READ MY POSTS.
Math? Confused Ummm, sure! Nod I do FREESTYLE math.

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