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icon3.gif  Creating StarCraft Races in Stars! Fri, 22 March 2024 19:08 Go to previous message
k10forgotten is currently offline k10forgotten

 
Civilian

Messages: 3
Registered: March 2024
I've come and gone to Stars! many times over the years as mostly a single-player game, although a friend of mine introduced me to the game and we did play in LAN for a time with his brothers. Now I've found the files and went straight ahead messing with races so I can create a StarCraft-based game, with Protoss, Terran, and Zerg. I started with Zerg as it seemed quite simple with Stars!, and it's my most liked race. Then I tried to create Protoss, and got stuck because I don't know how to create HP races... ç__ç



Zerg are quite straight-forward: HE -f. Rapidly reproducing race, and coined the term zerg rush, so the PGR should be super high. Later I found that I've come up with a race that is not legal for duels. haha

Zerg
- HE
- IS, NRSE, OBRM, NAS

- Full gravity (not immune)
- 76-wide temperature (-152°C to 152°C)
- 76-wide radiation (12mR to 88mR)
- 17% PGR (34%)

- 1:800
- 5/25/5/4g
- 9/3/9

- All expensive
- Tech 3

The habitability calculator gave me the following stats:
                | No TF  | 7% TF  | 15% TF
----------------+--------+--------+--------
livable planets | 66.5%  | 89.9%  | 100%
51%+ value      | 21.56% | 47.62% |  81.92%


I've found that with a 34% PGR I don't really care for immunity, as a 55% value planet would still give me 19% growth rate, which is bonkers to me haha and 1:800 gave me something like a turn of difference when compared to 1:1000. Same with 30% vs 34%.



Protoss in the game have a unique feature to them: they have regenerating shields (so that LRT is a must have for the "feel" of the race). They also have more expensive units, ultimately leading to a slower expansion rate than Zerg, at least. Protoss also have two different types in the game: High Templar and Dark Templar. High Templar technology has the stargate, and they had their home world destroyed, while the Dark Templar live on a single planet as exiles, while operating in the shadows.

So I tried to make them both hyperproducers with Low Starting Population, and Regenerating Shield. Their habitability should be the same, although I guess PGR may change. High Templars would be either Interstellar Travelers or Inner Strength (shielded armors, and armored shields), while Dark Templars would be Super Stealth.

High Templar (Khalai)
- IT
- NRSE, OBRM, LSP, RS

- Gravity immune
- 30-wide temperature (20°C to 140g)
- 30-wide radiation (55mR to 85mR)
- 18% PGR

- 1:2500
- 15/7/25/3g
- 7/3/23

- All expensive, but weapons cheap
- Tech 3

The habitability calculator gave me the following stats:
                | No TF  | 7% TF  | 15% TF
----------------+--------+--------+--------
livable planets | 10.8%  | 22.6%  | 37.4%
51%+ value      |  6.03% | 16.72% | 32.63%


I don't know if it's because I got too used to playing with Zerg, but either I can't play this race right or it really doesn't make the cut. And I don't know how to fix it. I also chose IT over IS, because the whole "space orgy" thing didn't really suit the race, but all the other stuff does align...

And then there's the Dark Templar's Super Stealth race, which I've never played, but at least I have a start (and I don't know how to make a HP ç__ç).

Dark Templar (Nezarim)
- SS
- IFE, OBRM, NAS, LSP, RS

- Gravity immune
- 30-wide temperature (20°C to 140g)
- 30-wide radiation (55mR to 85mR)
- 18% PGR

- 1:2500
- 15/7/25/3g
- 7/3/18

- All expensive, but weapons cheap
- Tech 3





Well, I didn't get very far with my testing ahaha only got to actually test Zerg and High Templar. IMO, Terran is just a JOAT HG, so I have more or less in mind that it'll be JOAT + NAS, OBRM with 19% PGR, at least.



--k10forgotten

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